3D Artist/Concept Artist
3D Artist and Concept Art.
Although my core strength is 3D Modeling, I have plenty of concept art experience. Coming from a modeler's background, I am always thinking forward about production tasks when creating the initial concepts for game assets. At the same time, I am great at capturing the producer's intent for the game.
A dedicated team player, I can bring a terrific variety of concept styles to a development team. Whether comedic, science-fictional, or historical, I can shift gears easily.
Senior 3D Artist
Bourke Enterprises, LLC
Design and creation of art assets for a radio-controlled aircraft flight simulator. Producing high to low poly models of RC aircraft for discerning customer base. Completing under deadline and budget to meet tightly defined market goals. Created a PBR texture workflow process for the upgrading of over 80 vehicle assets. Imported vehicle assets to both Unity and Unigine game engines.
Contract 3D Artist
Modeled and textured characters for the unreleased title Kaiju Combat- The Fall of Nemesis: Clash of the Kaijujin, Sunstone Games, L.L.C.
Concept Artist/3D Artist
Sony Bend Studios
Contract hire based on specialized genre skills, duties included creating in-game object concepts, orthogonal view support of 3D objects, UI 2D work, style sheet guide work, and production
of 2D and 3D art tasks.
• Commended by art director on versatility and attitude, and endorsed for
full-time hire as concept artist or 3D generalist.
Contract Concept Artist/3D Artist
Disney Playdom NW
3D production and concept artwork for props and buildings.
Art Director/Lead Artist
Garage Games/ Instant Action
Concept artwork and production of 3D art assets for the Instant Action web portal. Promoted to Art Director. Titles included Rokkitball, Ghoul Gran Prix, Think Tanks, Legions and Instant Jam.
Knife Edge Software
Duties included design and creation of art assets for a radio-controlled aircraft flight simulator.
Created multi-media art assets for a federally subsidized education group creating interactive programs teaching social behaviors. Produced both 3D modeling and animation.
Buzz Monkey Software
Created 2D and 3D work assignments for start-up gaming company, including character and environment design for a science-fiction, third-person adventure game.
3DS Max, Maya, ZBrush, Substance Painter, Substance Designer, Unigine, Unity, Sketchbook Pro, Perforce, Jira, Fogbugz, Alien Brain
Disney Playdom NW Soccoco Sunstone Games Push Button Labs